Posts Tagged ‘.NET’

Difference between LocalizableAttribute and LocalizabilityAttribute in .NET

I’ve just updated an older answer of mine at:

In case you’re wondering too what’s the difference between Localizable and Localizability attributes in .NET, maybe this helps a bit: 

Seems the Localizability attribute is BAML-specific and makes sure localization-related comments (probably to make use by localization tools and show to the translators) are preserved/exposed when WPF XAML is compiled from text XML form into binary BAML.

Managed .NET Speech API links

(this is my answer at

I’m looking into adding speech recognition to my fork of Hotspotizer Kinect-based app (

After some search I see you can’t markup the actionable UI elements with related speech commands in order to simulate user actions on them as one would expect if Speech input was integrated in WPF. I’m thinking of making a XAML markup extension to do that, unless someone can point to pre-existing work on this that I could reuse…

The following links should be useful: (make use of Kinect mic array audio input)

Structuring (physical) source and (virtual) solution folders for portability

Copying here those comments of mine at a discussion on the GraphX project:

describing the source code (physical) folder structure and the Visual Studio solution (virtual) folder structure I’ve been using at ClipFlair and other multi-platform projects.


looking at the folders/projects/libraries/namespaces naming, I think it would be more appropriate to add the platform at the end of the name, say GraphX.somePart.PCL, GraphX.somePart.UWA (=Universal Windows Application model [aka Win10]) etc. Not sure how easy it will be though for contributors to merge pending changes via GitHub if you do such drastic changes (I’m still struggling with Git myself, prefer Mercurial)

Speaking of moving the platform to the end of the name (e.g. GraphX.Controls.WPF, GraphX.Controls.SL5 etc.), to do it on the folder names (apart from doing at the source code for packages, target assemblies etc.), I think one has to use some Version Control command to "move" (Git should have something like that) the files to the new folder, else other contributors may have issue merging their changes.

Despite the trouble to do it, I think it is better for the long run. Also, all GraphX.SomePart.* subfolders could then be grouped in a GraphX.SomePart folder as subfolders where a Source or Common subfolder would also exists that has all the common code those platform-specific versions of GraphX.SomePart share (via linked files to ..\Common\SomeFile, ..\Common\SomeFolder\SomeFile and ..\Common\SomeOtherFolder\SomeFile etc.)

This is the scheme I’ve been using (and I’m very satisfied with) at and other projects (e.g. at the AmnesiaOfWho game [] that has separate versions for SL5, WP7 and WP8 and WPF version on the works, plus WRT (WinRT) and UWA [Universal Windows App] too coming in the near future, with all code and most XAML shared via linked files and UserControl[s])

I meant I’d expect GraphX.Common folder with GraphX.Common.PCL in it and GraphX.Common.WP7 etc. versions for example also in that folder since PCL is usually set at WP8 level. This is just an example.

What I’m saying is that the platform name is the last part of the specialization chain, so logically GraphX comes first then say comes Controls then comes WPF, SL5, WP8 etc. in the folder name.

Also would have 3 parent folders Controls, Common and Logic. The last two would just contain the respective .PCL subfolder for now, but I can contribute subfolders for specific platforms too, esp for those the common PCL profile doesn’t cover. Source would be at Controls\Source, Common\Source, Logic\Source and respective platform specific projects (even the pcl projects) would use linked files


GraphX (contains GraphX.sln)

—-\GraphX.Controls.SL5 (contains GraphX.Controls.SL5.csproj)
—-\GraphX.Controls.WPF (contains GraphX.Controls.WPF.csproj)
—- … (more platform specific versions)

—- … (platform specific versions, esp. those not covered by the settings chosen at the PCL)

—- … (platform specific versions, esp. those not covered by the settings chosen at the PCL)

The same structure would also be used at examples to cover the potential of porting some of them to more platforms:


Of course common code at each folder is at the Source subfolder of that folder, shared using linked files (e.g. at \Examples\SomeExample\Source) and platform specific code is inside the respective projects (e.g. at \Examples\SomeExample\SomeExample.WPF)

Similarly the GraphX.sln would contain solution folders "Controls", "Common" and "Examples", though it could also contain separate solution (virtual) folders per platform that have each one of them "Controls", "Common" and "Examples" in them. That is the solution’s folder structure is organized per-platform in such a case. This is mostly useful if you want to focus on a specific platform each time when developing. However since the solution folders are virtual, one could even go as far as having two solutions, one with the same structure as the filesystem folders I suggest and one with a per-platform/target structure.

I follow the per-platform virtual solution folders style at ClipFlair.sln in, while the real folders are structured as I describe above (where each module has its own physical subfolders for the various platforms). In fact some module subfolders there (say Client\ZUI\ColorChooser) contain their own extra solution file when I want to be able to focus just on a certain module. That solution just includes the respective ColorChooser.WPF, ColorChooser.SL5 etc. subprojects from respective subfolders). Such solutions also contain virtual WPF, Silverlight etc. subfolders that has as children apart from the respective platform-specific project (say ColorChooser.WPF) any other platform-specific projects needed (e.g. ….\Helpers\Utils\Utils.WPF\Utils.WPF.csproj etc.) by that module to compile.

Speaking of Xamarin, adding support for that too could follow the same pattern as described above (PCL where possible and platform-specific versions for .XamarinIOS, .XamarinAndroid etc. where needed)

Source code analyzers for .NET porting & Portable Class Libraries (PCL)

HowTo: Use MEF to implement import/export etc. plugin architecture

Copying here my comment at a discussion on the GraphX project:

in case it helps somebody in using MEF (Managed Extensibility Framework) in their software’s architecture


Using static classes instead of interfaces can mean though that you need to use reflection to call them (e.g. if you wan to have a list of export plugins).

Instead can keep interfaces and make use of MEF to locate import/export and other plugins (you can have some class attribute there that mark the class as a GraphXExporter and MEF can be asked then to give you interface instances from classes that have that attribute.)

see usage at

//Project: ClipFlair (
//Filename: MapWindowFactory.cs
//Version: 20140318

using System.ComponentModel.Composition;

namespace ClipFlair.Windows.Map

  //Supported views
  [Export("ClipFlair.Windows.Views.MapView", typeof(IWindowFactory))]
  //MEF creation policy
  public class MapWindowFactory : IWindowFactory
    public BaseWindow CreateWindow()
      return new MapWindow();


and at

//Project: ClipFlair (
//Filename: ImageWindowFactory.cs
//Version: 20140616

using System.ComponentModel.Composition;
using System.IO;

namespace ClipFlair.Windows.Image

  //Supported file extensions
  [Export(".PNG", typeof(IFileWindowFactory))]
  [Export(".JPG", typeof(IFileWindowFactory))]
  //Supported views
  [Export("ClipFlair.Windows.Views.ImageView", typeof(IWindowFactory))]
  //MEF creation Policy
  public class ImageWindowFactory : IFileWindowFactory

    public const string LOAD_FILTER = "Image files (*.png, *.jpg)|*.png;*.jpg";

    public static string[] SUPPORTED_FILE_EXTENSIONS = new string[] { ".PNG", ".JPG" };

    public string[] SupportedFileExtensions()

    public BaseWindow CreateWindow()
      return new ImageWindow();



then at

to get the first plugin that supports some contract (I get that contract name from the serialization file [using DataContracts]) for a loaded view, or that supports some file extension for a file dropped inside a component, I do:

    protected static IWindowFactory GetWindowFactory(string contract)
      Lazy<IWindowFactory> win = mefContainer.GetExports<IWindowFactory>(contract).FirstOrDefault();
      if (win == null)
        throw new Exception(BaseWindowStrings.msgUnknownViewType + contract);
        return win.Value;

    protected static IFileWindowFactory GetFileWindowFactory(string contract)
      Lazy<IFileWindowFactory> win = mefContainer.GetExports<IFileWindowFactory>(contract).FirstOrDefault();
      if (win != null)
        return win.Value;
        return null;

HowTo: Install .NET 3.5 component in Windows 8.1

I just installed .NET 3.5 on a Windows Enterprise 8.1 system that was failing to bring the needed files from the network

To do this I opened a command prompt with elevated rights and ran a single command, having the Windows DVD at drive F:

Dism /online /enable-feature /featurename:NetFx3 /All /Source:F:\sources\sxs /LimitAccess

as explained at this article:


1) if you have the Windows DVD in .ISO file, with a double click it mounts it to a virtual drive on Windows 8, so you can do similarly (you look at My Computer or the folder it opens after mounting to see what drive letter it used)

2) to run command prompt with elevated (administrator) rights, I searched for "cmd" (it is cmd.exe) and right click at the result found to then select "Run as administrator".

Gotcha: System.IO.GetInvalidPathChars result not guaranteed

at System.IO.Path.GetInvalidPathChars one reads:

The array returned from this method is not guaranteed to contain the complete set of characters that are invalid in file and directory names

note: can also call this method from non-trusted Silverlight app – not as Intellisense tooltip wrongly says in Visual Studio 2013 with Silverlight 5.1

I just found out about this the hard way (since DotNetZip library was failing at SelectFiles to open .zip files that it had before successfully saved with item filenames containing colons). So I had to update my ReplaceInvalidFileNameChars string extension method to also replace/remove invalid characters such as the colon, wildcard characters (* and ?) and double quote.

    public static string ReplaceInvalidFileNameChars(
this string s,
string replacement = "") { return Regex.Replace(s, "[" + Regex.Escape( Path.VolumeSeparatorChar + Path.DirectorySeparatorChar + Path.AltDirectorySeparatorChar + ":" + //added to cover Windows & Mac in case code is run on UNIX "\\" + //added for future platforms "/" + //same as previous one "<" + ">" + "|" + "\b" + "" + "\t" + //based on characters not allowed on Windows new string(Path.GetInvalidPathChars()) + //seems to miss *, ? and " "*" + "?" + "\"" ) + "]", replacement, //can even use a replacement string of any length RegexOptions.IgnoreCase); //not using System.IO.Path.InvalidPathChars (deprecated insecure API) }

Useful to know:


slash ("/") on UNIX, and a backslash ("\") on the Windows and Macintosh operating systems



slash ("/") on UNIX, and a backslash ("\") on the Windows and Macintosh operating systems



backslash (‘\’) on UNIX, and a slash (‘/’) on Windows and Macintosh operating systems

More info on illegal characters at various operating systems can be found at:

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