Home > Posts > Fix: Allow rewind of Mp3MediaStreamSource back to start

Fix: Allow rewind of Mp3MediaStreamSource back to start

My comment at:


While trying to use Mp3MediaSource at ClipFlair Studio’s AudioRecorder control (http://clipflair.codeplex.com), I noticed that when I was doing Stop() at MediaElement and then Play() it kept on playing from where it was before at Mp3MediaStreamSource

So I did the following fix:


1) added these fields

    /// <summary>
    /// The first known frame (for rewind)
    /// </summary>     
    private MpegFrame firstFrame;

    /// <summary>
    /// The first audio stream position (for rewind)
    /// </summary>
    private long firstAudioStreamPosition;


2) added to the end of ReadPastId3v2TagsCallback:

this.firstFrame = mpegLayer3Frame; //keeping the 1st frame position for rewinding
this.firstAudioStreamPosition = audioStream.Position;


3) changed SeekAsync:

    /// <summary>
    /// <para>
    /// Only supporting seeking back to start of the stream 
/// (e.g. when doing MediaElement.Stop()). /// </para> /// <para> /// In a fuller MediaStreamSource, the logic here would be to actually seek to /// the correct mpeg frame matching the seekToTime passed in. /// </para> /// </summary> /// <param name="seekToTime"> /// The time to seek to (in 100-nanosecond units [hns]) /// </param> protected override void SeekAsync(long seekToTime) { /* if (seekToTime > this.trackDuration.TotalMilliseconds * 10) { throw new InvalidOperationException(
"The seek position is beyond the length of the stream"); } */ if (seekToTime != 0) //only supporting rewinding back to start throw new InvalidOperationException(
"Only supporting seeking back to start of the stream"); else { this.currentFrame = firstFrame; this.currentFrameStartPosition = MpegFrame.FrameHeaderSize; this.audioStream.Position = firstAudioStreamPosition; } this.ReportSeekCompleted(seekToTime); }


note that I changed the documentation for that method to say that time passed to it is in 100 ns units, not in ns units (according to WaveMediaStreamSource code that I found, unless that one has it wrong)

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